由於在舊版的程式裡,會發生球滾到桿子後會造成無法回擊,因此修改完成以下程式
所以再程式裡加上
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if position_S[0] >= 1.185 and RRev_deg >= 25: #球進入擊球區 and 桿子擊出 if position_RR[1]>=0.5: #桿子偏右邊 speed(RMo_handle, -0.08) sleep(0.2) speed(RRev_handle, B_KickBallVel) sleep(0.2) elif position_RR[1] < 0.5: #桿子偏左邊 speed(RMo_handle, 0.08) sleep(0.2) speed(RRev_handle, B_KickBallVel) sleep(0.2) |
再擊出球後能往旁邊移動收回桿子,進行下段程式。
如果球進入擊球區桿子在收回的情況下,球與球員進入x軸-0.01~0.01範圍內
則球員會將球擊出
未進入x軸-0.01~0.01範圍內時則桿子保持收回
未進入擊球範圍時桿子保持收回
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elif position_S[0] >= 1.185 and RRev_deg <=0: #球進入擊球區 and 桿子收回 if Rv>= -0.01 and Rv <0.01: #進入左右擊球範圍 speed(RRev_handle, R_KickBallVel) else: speed(RRev_handle, B_KickBallVel) elif position_S[0] < 1.185: #球未進入擊球區 speed(RRev_handle,B_KickBallVel) |
程式碼:
import vrep
from time import sleep
import sys, math
# child threaded script:
# 內建使用 port 19997 若要加入其他 port, 在 serve 端程式納入
#simExtRemoteApiStart(19999)
vrep.simxFinish(-1)
clientID = vrep.simxStart('127.0.0.1', 19997, True, True, 5000, 5)
KickBallV = 45 #手把轉速設定(度/秒)
Move_Minus =-0.1 #手把水平移速(m/s)
Move_Plus =0.1
n=1
R_KickBallVel = (math.pi/180)*KickBallV
B_KickBallVel = -(math.pi/180)*KickBallV
if clientID!= -1:
print("Connected to remote server")
else:
print('Connection not successful')
sys.exit('Could not connect')
errorCode,Sphere_handle=vrep.simxGetObjectHandle(clientID,'Sphere',vrep.simx_opmode_oneshot_wait)
errorCode,BRod_handle=vrep.simxGetObjectHandle(clientID,'BRod',vrep.simx_opmode_oneshot_wait)
errorCode,BRev_handle=vrep.simxGetObjectHandle(clientID,'BRev',vrep.simx_opmode_oneshot_wait)
errorCode,BMo_handle=vrep.simxGetObjectHandle(clientID,'BMo',vrep.simx_opmode_oneshot_wait)
errorCode,RRev_handle=vrep.simxGetObjectHandle(clientID,'RRev',vrep.simx_opmode_oneshot_wait)
errorCode,RMo_handle=vrep.simxGetObjectHandle(clientID,'RMo',vrep.simx_opmode_oneshot_wait)
errorCode,RRod_handle=vrep.simxGetObjectHandle(clientID,'RRod',vrep.simx_opmode_oneshot_wait)
if errorCode == -1:
print('Can not find left or right motor')
sys.exit()
def stop():
errorCode = vrep.simxStopSimulation(clientID,vrep.simx_opmode_oneshot_wait)
def start():
errorCode = vrep.simxStartSimulation(clientID,vrep.simx_opmode_oneshot_wait)
def pause():
errorCode = vrep.simxPauseSimulation(clientID,vrep.simx_opmode_oneshot_wait)
def speed(handle,vel):
vrep.simxSetJointTargetVelocity(clientID,handle,vel,vrep.simx_opmode_oneshot_wait)
def getballposition():
#for i in range(steps):
errorCode,position_BR=vrep.simxGetObjectPosition(clientID,BRod_handle,-1,vrep.simx_opmode_oneshot)
errorCode,position_S=vrep.simxGetObjectPosition(clientID,Sphere_handle,-1,vrep.simx_opmode_oneshot)
errorCode,position_RR=vrep.simxGetObjectPosition(clientID,RRod_handle,-1,vrep.simx_opmode_oneshot)
errorCode,RRev_pos=vrep.simxGetJointPosition(clientID,RRev_handle,vrep.simx_opmode_streaming)
errorCode,BRev_pos=vrep.simxGetJointPosition(clientID,BRev_handle,vrep.simx_opmode_streaming)
Bv =position_S[1] - position_BR[1]
BBv =position_S[0] - position_BR[0]
Rv =position_S[1] - position_RR[1]
RRv =position_S[0] - position_RR[0]
while (n == 1):
errorCode,position_BR=vrep.simxGetObjectPosition(clientID,BRod_handle,-1,vrep.simx_opmode_oneshot)
errorCode,position_RR=vrep.simxGetObjectPosition(clientID,RRod_handle,-1,vrep.simx_opmode_oneshot)
errorCode,position_S=vrep.simxGetObjectPosition(clientID,Sphere_handle,-1,vrep.simx_opmode_oneshot)
Rv =position_S[1]- position_RR[1]
RRv =position_S[0] - position_RR[0]
Bv =position_S[1]- position_BR[1]
BRv =position_S[0] - position_BR[0]
errorCode,RRev_pos=vrep.simxGetJointPosition(clientID,RRev_handle,vrep.simx_opmode_streaming)
errorCode,BRev_pos=vrep.simxGetJointPosition(clientID,BRev_handle,vrep.simx_opmode_streaming)
RRev_deg = (RRev_pos/math.pi)*180
BRev_deg = (BRev_pos/math.pi)*180
'''
print(position_S[0])
sleep(2)
'''
if position_S[0] >= 1.185 and RRev_deg >= 25: #球進入擊球區 and 桿子擊出
if position_RR[1]>=0.5: #桿子偏右邊
speed(RMo_handle, -0.08)
sleep(0.2)
speed(RRev_handle, B_KickBallVel)
sleep(0.2)
elif position_RR[1] < 0.5: #桿子偏左邊
speed(RMo_handle, 0.08)
sleep(0.2)
speed(RRev_handle, B_KickBallVel)
sleep(0.2)
elif position_S[0] >= 1.185 and RRev_deg <=0: #球進入擊球區 and 桿子收回
if Rv>= -0.01 and Rv <0.01: #進入左右擊球範圍
speed(RRev_handle, R_KickBallVel)
else:
speed(RRev_handle, B_KickBallVel)
elif position_S[0] < 1.185: #球未進入擊球區
speed(RRev_handle,B_KickBallVel)
if position_S[0] <= 0 and BRev_deg <= -25: #球進入擊球區 and 桿子擊出
if position_BR[1]<=0.5: #桿子偏右邊
speed(BMo_handle, 0.08)
sleep(0.2)
speed(BRev_handle, R_KickBallVel)
sleep(0.2)
elif position_BR[1] > 0.5: #桿子偏左邊
speed(BMo_handle, -0.08)
sleep(0.2)
speed(BRev_handle, R_KickBallVel)
sleep(0.2)
elif position_S[0] <= 0 and BRev_deg >=0:
if Bv>= -0.01 and Bv <0.01:
speed(BRev_handle, B_KickBallVel)
else:
speed(BRev_handle ,R_KickBallVel)
elif position_S[0] > 0:
speed(BRev_handle,R_KickBallVel)
MMMR = Rv*1.2
MMMB = Bv*1.2
vrep.simxSetJointTargetVelocity(clientID,RMo_handle,MMMR,vrep.simx_opmode_oneshot_wait)
vrep.simxSetJointTargetVelocity(clientID,BMo_handle,MMMB,vrep.simx_opmode_oneshot_wait)
vrep.simxSetJointTargetVelocity(clientID,BRev_handle,0,vrep.simx_opmode_oneshot_wait)
vrep.simxSetJointTargetVelocity(clientID,RRev_handle,R_KickBallVel,vrep.simx_opmode_oneshot_wait)
vrep.simxSetJointTargetVelocity(clientID,RMo_handle,0,vrep.simx_opmode_oneshot_wait)
start()
getballposition()
stop()